XNA is a great initiative for hobbyists. But it is definitely not artist-focused. It is not technically a toolset or even an engine. It is a collection of programming libraries that are geared toward game and interactive application development. Probably the most appealing part of XNA for artists is the inclusion of a…
Try adding more seams to show that this is something built of components. A normal frag grenade may not have many seams because it is designed to tear itself apart in the worst way possible. But the GIG here is a piece of very advanced tech, so it may be built of smaller parts and encasings. One other thing you might want…
[ QUOTE ] bloated overhyped wankfest sack of bullshit. [/ QUOTE ] Nice objective, well-pointed review there. Moron. [ QUOTE ] HL2 succeeded in gameplay in numerous ways compared to this theme park ride. [/ QUOTE ] HL2 never suceeded to be as atmospheric, scary and gripping as Bioshock though, IMO. There are some geniunely…
I'm not a Modo guy, but instead of separating the shutter into two models, an easier way to do it is to keep it one model but move the pieces apart from each other (a reversible numerical distance is best), bake the single normal map, then move them back. This prevents the intersections. Gray is the final low-poly mesh.…
This looks great - especially the bed. My favorite part is the little figurines all over the place. The one thing I'd say is that I agree with some of the other comments: Spend the polys to make this look really smooth, especially in the window and even the bed. Your work shows that you know how to be efficient as is, and…
I'm super excited, and I'm not too bothered with the art style. It must be a bit of a side-effect of being 3d artists to be so critical and find uncanny valleys so quickly. I'm pretty good at switching certain parts of my brain off to enjoy... pretty much anything... (I can totally appreciate Final Fantasy: Spirits Within…
I hear you man, it is really painful if you can't tighten it up early. Right now I'm struggling with a piece without properly closed concept phase... Terrible. Moving aside, the design of your piece is overall tons better than before. IMO it still has weak points (uninteresting/strange chest piece, lack of detail on…
lol, rotating the eyes outwards slightly is always fun to do :P cool stuff man, love the photo kinda finish thing it's got going on. Any words/pics on how you got the details on there so nicely? (pweeeease :) ) Anyway, looks aws dude. Any ideas on how you're gonna tackle the hair yet? edit: oh and the eyes might be a…
Apart from @Mant1k0re 's solid advice, one way to do it is to have an edgeloop of the 2 pieces in the exact same place and just turn on wireframe in SP when you're painting. That way you can paint the normal detail along that exact edgeloop ensuring consistency. Also, earlier you said you can't bring both meshes to SP. Why…
Hey Guys! Its been a while I've been busy with work and also my vacation hahaha.... But finally its time to comeback with this project! Thanks for all the critcs, I've been working on your tips and I think the proportions looks better now. Here's where I am with this Lady at the moment: I focused on blocking all the…