Thanks for the comments guys! @Pshyco I normally retopo most of it and use what I can from the highpoly sculpt as a base to start the low poly. Here is a little bit more
thanks GED for your feedback, yes I reduced the metal intensity in my final texture, and I will definitely try to combine normal from highpoly with my current normal map :)
Is your highpoly subtool made out of individual cubes polygon islands? If so, perhaps try dynameshing it first so that it becomes one single merged element before trying to project.
This is an asset I'm making for Primal Carnage. Highpoly. By gridlockshock at 2012-03-21 Proc Texturing. By gridlockshock at 2012-03-21 Gamemesh (no UVs yet.) By gridlockshock at 2012-03-21
Thanks Dismembered, I don't have much experience with highpoly modeling, not like you, your guns are pretty sweet! Do I need to loosen the edges more? Also Progress:
Front upper control arm. I did this highpoly model about a year ago when I was testing out different workflows. This one is all modeling/sculpting and no scan data:
Been progressing with this highpoly vehicle a little today, got a hell of a way to go with it! Eventually going to be some sort of world war 2/ combine harvester zombie survival thing. Yeah!
I wouldn't bother modeling these into the lowpoly...my lowest estimate for a lowpoly version that has even the slightest resemblance of the highpoly version would be 4 tris per scale. Hardly worth it...
Bigley, Your highpoly work is excellent man! I really like your backpack!! Can't wait to see the dune buggy / motorbike vehicle when you're further along with it :D
Pics would help a ton. Hard to understand what your problem is. Need to UV a helix mesh? Need to bake a highpoly helix? Delete the inside, wha?? LP version of what?