They simplify shader setup, some of the specifics depend on the software, and they're more useful in film or offline rendering. You're correct in their use, you basically get more UV space to work with to split across different textures in a set. A shader only needs to be directed to the first texture in the set; the rest…
[ QUOTE ] Yup. Is the elbow helper just there to take 50% of the two arm bones, to hold the shape on the elbow? Legs are the same - the calf twist takes twist motion from the foot. [/ QUOTE ] Yes, and thanks, already its looking better. You guys are gonna hate me when I get full on with the facial rig...
I done all without decimating my mesh and it works fine. Thanks for all the help so far. @ Neox: The reason why i want to decimate my mesh is that its easier for me to copy it several times around in the viewport to get on alle outside bricks the same shading the ao is giving to me. but now it works and iam gonna stick…
Hey all. I was experimenting in another graph while working on my main substance and now for some reason my main graph got resized to 512 and I can't figure out how to get it back to where it was. I've tried readjusting the inputs and it doesn't work. I feel like I'm missing something simple, but it's really frustrating.…
Also, if anyone says that I should just use the Dota 2 shader for 3DS Max, I've tried and I've had just as hard of a time getting it to work with Max 2015. My items disappear when the texture is applied. :[
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Hey guys! Thanks for all of the feedback so far :D @Phong added in those orange lights for ya! (more like, for me! haha) I decided to keep the wires the same width since the area was getting pretty crammed. I brought this into unreal and did some test lighting. Starting to bake out normals. Time for the fun stuff! If…
Cheers for the advice so far, to answer Eric’s question, I’m using 3ds Max for modelling. I’m mostly thinking of this as a Portfolio asset, but I’m interested in how I’d apply this in a game engine too as I want to learn the most efficient workflow for this. as of right now I used the two materials to get it working…
Honestly the only way for this sort of thing to stop happening is to call for a constitutional convention to get money out of politics. Contact your state's legislators and let them know how this is the most popular policy across not only their party but the country at large.
i get the buzzing in certain apps (generally 3d related).. it changed a bit when I got a new graphics card, and also happens when volume is muted/speakers off.. so im thinking its coming from the card?