It turns out that personal projects really seem to slow down when you're busy raising twins ;) So, the mood/atmosphere/story targets have all been adjusted since I first began. I'm now heading for more of a foggy evening, near blue hour, with a few snow flurries in the air, and snow on the ground (and everywhere else).…
@AgelosAp I'll give them a bit of a bend then. Yes, her legs are a little longer. Some of it is due to Harpy anatomy, but it also might have a bit to do with how I modelled her. I wasn't really able to find any real life front and side view images that matched really well with the 2d concept art I'm using (which is in…
:poly124: Dude... maybe she looks alien purely because: - uncanny valley? Is getting there! - she has no hair - the ears are not in the most optimum place Ear on a more profile view... - she has gaunt annorexic jawline and cheek "fat". The asian references, they have plumpish soft skin... the jaw outlines are rounded and…
Gannon- What do you mean after some patches? Their games worked at v1.0 skankerzero- No doubt. That's also another contributing factor as to why those games would take a few months to a year to make, 2 years for some crazy long RPG like Mario RPG or Chrono Trigger. That's why I'm speaking from a fan's view and not a dev's…
Cheers :) Yeah it could still do with some work; this was the first project I've used MD for so it's a learning experience. I think the main thing to take away (as others have said) is that you can quickly knock out a mesh to take into zbrush and do the final touches there. And you can take the pattern onto other…
A few things I would have improved, my middle areas is to square miss-read the shape after seeing Commandor and thought it was more of a flat surface. Had already added my cylinder extrusion and when I went back in to fix it was a bit to late. (Found a great reference for a orthograpic side view which helped me proportion…
I was able to get the tri count down into the range I was aiming for. There are a few areas I think I can whittle down even further. This is certainly the most complex model I've had to create a low poly for. I was wonder what types of things do you guys normally keep in mind when creating your low poly? With the 3rd…
not gibberish at all, i actually heard something similar before, right now i spend 99% of my time in the view port and it's my only reference ( i can see the highlight when i'm a bit far away ) i know that what u see in the view port is not necessarily what you get when you render or make normal maps but i don't have much…
Also I'm not sure if they switched all of the old weapons over to the new C model system but all new weapons have their animations handled differently. You might want to grab some more modern replacements for the rocket launcher and take a look at those. I seem to remember that fire, reload ect where all contained in some…
Some bugs have been fixed: * Social connect buttons in Profile are broken. You can now connect your Twitter account. And there's a Twitter button at the lower right of each post, for sharing Polycount posts in your Twitter feed. * Right-click in Reply field after using Quote. Fixed. * @ mentions are broken by line…