I'm going to start with the bladecraft skin as a base and try to go a little more bladerunner with it. Hopefully it doesn't turn out incredibly creepy haha.
Well, lot of it is engine and hardware specific, but in general you can think of optimizing your static graphics content in 3 steps First is drawcalls, which is how many packages of data you are sending to GPU. Each new object and/or new material is a new drawcall. There is certain overhead associated to preparing and…
This got a bit more verbose than I meant to, oh well that's passion for you! Hidden content; the most classic error in portfolio design. How your site falls into this: main page > 3D > 3D Environments That's three levels of hiding before revealing content. Additionally, your portfolio is broken up into six unique sections,…
I think the more you are confronted with violence be it experienced in reallife, in movies or videogames the more you get accustomed to a certein level of violence. I talked to people who really avoid to consume violent contents as much as possible and they find even small degrees of violence (depicted in your everyday…
Thanks for the comments, everyone! As I mentioned in the first post, the gallery isn't working yet. It's a PHP dynamic image library, so it only works from the root of the site, not the /dev/ directory that I linked to. The general consensus regarding the gallery so far is: - Too many clicks - Confusing navigation - No…
Website Forums Overview Dawn of Victory (DoV) is a modification in the works for the game Sins of a Solar Empire; an interstellar real time strategy game with a strong focus on empire building. Sins was developed by Ironclad Games and published by Stardock. Ironclad is made up of members of the team that created Homeworld…