Cool start on the sci-fi hallway. Suggestions: - The spec on the metal is really flat. - The lights run right into the door bulkhead. Organize your tiles so the door isn't cutting into the middle of one. - The hallway has some really straight lines if you broke those lines up with large bulk heads it might give you more…
Hey Alex, I've seen your 2 Environments (Hallway with garbage/debris & your Back Alley) before. I feel that the Garbage/Debris with the pipe scene is your strongest. It has the extra details (papers and trash on the floor and the broom) to really give some convincing storytelling. The back alley is generic, and I feel it's…
Hello, I set up a scene in Maya 2013 using Physical Sun and Sky. I am trying to save the scene as a .PSD but the sun and sky themselves dont show up in the scene. How do I get them to appear in the .PSD? Thank you.
There are still a number scenes left. I just completed a scene a few days ago: http://www.starwarsuncut.com/scene/1629 It's a fun thing to bang out over a weekend.
Did you take pictures of the entire scene, or did you take the pictures of each element in the scene separately(like the rocks and trees) and then place them within the scene?
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
I think that character is extremely out of place and distracting to an otherwise cool looking scene. Nothing in the scene fits with her design, and her look fits with nothing in the scene.
@Blenderhead Twlight was better made than New Moon. New Moon seemed to be missing entire scenes, in fact when I watched New Moon I remember thinking really when did that happen in Twlight, now I'm going to have to watch that shit over to see if it was there. The entire love triangle in New Moon didn't make sense,…
While it's true that GPU-based renderers are getting more and more mature all the time, they're only now starting to get features like out-of-core texture storage that are essential for rendering really complex scenes. And, of course, Octane's out-of-core texture storage is only RAM-backed, not disk-backed, so if you're…
14. Preparing for Bake - Exploding The purpose of exploding your mesh is to give each object its own space, which will give you cleaner bakes. If you bake normal maps for example, and your scene has many objects within close proximity of each other, then you will get baking errors caused by the program not being able to…