Department: 2D Location: London / Remote Reports To: Head of 2D Start date: immediate ________________________________________ Key Purpose of the Job: To support the compositing team to produce excellent shots for film and television. Mid Level Compositors work on anything from Paint and Prep through to compositing their…
Here is my pick and recreation for the challenge: the Mammon from the Darksiders Genesis saga.Concept by Baldi. My approach to the 3D process will be slightly different, whereas I will add on my idea to recreate the monsters . Here are the directions to be considered during the 3D process. .The silhouette .Mix it up with…
Heyas gals and guys and everyone else too! I'm once again late. The new site switch had taken my attention for a while and I realized this morning, oh no! I missed the end of this again. I'm so bad at running these things. But I'm still here to give out a shipping container's worth of prizes too. I may be late but I'm in…
Progress has slowed down a bit lately after finishing the backpack machine, but I've finally gotten to the point the high poly for the weapon assets is more or less done. Current plan is to focus on retopology and texture work for the poncho asset so I can apply the bake and then adjust stuff like the hood and making the…
Company- Trash Panda Game's Project Name- Project:1942 Genre- MMO/FPS Style- Low Poly Engine- Unity We are looking for the following: - 1x Level Designer Experience in Unity Placement Environments Landscape Pluses Lighting Interior Design Modular Buildings What we expect: - Age 18 or older. - A portfolio showcasing…
-They generally won't have any issues as long as you're paying them honestly. Same with you, as long as they do the job, you wouldn't have any issues if they're new or not (aside from quality control). -Yes, you just need to agree on specifics about the piece, that's all. For example, do you plan on paying per asset…
Im sure I will be answering these questions a lot more once we can post some work for Uncharted 3 as I know a lot of people are curious about the work flow since it is quite different from most studios. But I will answer some of them quickly and more in depth later when work is posted and screen shots can make things…
@Orb : Thanks mate ! Yeah, you're right about the darkness; it's probably something I gonna tweak later on, when I'll have all the advertisings (which will add a lot of color/light) and all the props. @re.wind : I really think the size of the yellow safety line is ok like that. As for the pillars on the platform you're…
Ok, so after this little post and the subsequent response by Teodar23 I decided to re plan my whole scene. And here is the thing i managed to make on the last week. After struggling to find something unique doing some sketching on the old scene,started to lean on to something with nature stuff on it. Here is a crappy…
dang thanks a ton for the kind words, everybody! :D Dylan: I'll definitely try and do some more gestural stuff, i think that's really useful to capturing the character itself (and getting some ideas for poses later on) Joe: you're a champ man, thanks for pointing that stuff out. Hopefully I addressed what you meant but…