most people I have hired I dont even know their age until it comes up in conversation at some point after I have hired them. Its not needed info on your resume and it is always the portfolio that gets them the initial interview. I wouldnt waste time worrying about it and instead focus on getting your portfolio to a point…
remeasured things. worked on getting my scale in unity (if i'm modeling in feet in maya I have to import to Unity at .0328 scale for the units to match up). Set up the FPS camera in Unity (perspective shown in image below) painted my texture plan and modules blockout.
dDo is Unity based, which means Unity tangent space, you could bake an OS map and use handplane to convert a unity-tangents normal map for previewing in dDo, that might help a bit. I assume in TB2 you have your tangent space set to Maya?
Hi! I am Timna, a junior 3D artist with 2+ years of experience in personal projects, particularly interested in prop and environment art. I am seeking an opportunity to work in an team where I can contribute my creativity and grow as a professional. I aspire to enhance my existing knowledge of industry-standard…
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…