Thank yo for responses? i really appreciate it Sectaurs, oh man, it's a way i have to go... atm looks like long way ) Very cool paintover, or, i'd say total repaint. I have to learn how to define shapes and volumes... so... practice beats all. About randomness of cracks and too saturated yellow.. i tried to make different…
Thanks for the advice... I've reposted the concept doodle and zspheres above. @Tyler - Hello sir its been a while, hope your well... I shall have a gander at some anatomy reference in future. Oh... do you think I could get the farmer and swine when you next get chance. Thanks in advance. As Raul suggested I've added some…
We are a small game company that is making a sci-fi soldier shooting game. The game has about 8 different characters that require diffuse textures. We would provide the normal maps as a guide/starting base and an .obj with uvs (roughly around 2k - 4k polys). The uvs cannot be modified. We would send a single character to…
All I did was, Sobered up the eyes which looked like she was in a shock, adjusted the eye lids and reduced the size of it, narrowed up the forehead and made the side bones of it, repainted the lips and adjusted them so they would look more legit. Widened the mouth area so it would not look off. Only for the female to look…
Yeah, I know. I feel that's why Disney created ptex. I think most texture artists who handpaint especially for films would prefer to just paint on one big file. Problem is painting in such high resolution is very laggy. Having multiple textures gets confusing especially if you need to repaint stuff or modify some…
Perfectblue - nope, painting over greyscale is tedious, i find it requires too much effort to get the results i want, i essentially have to repaint the picture entirely because i dont like mediocre job layer modes achieve. Working in monotone is relaxing though. Thanks a lot for that paintover dude, it almost made me want…
I really dig your 3D work- you've got some really nice shapes going on! You're off to a nice start with the painting, too. You have a nice sense of atmosphere and texture so far (I'm guessing that with a background in 3D work you've got a head start on surface texture!), though the picture plane itself feels a little flat…
Thanks guys! Torrrtilla - Great question, I think Kewop Dream pretty much nailed what my response would have amount to. With that said, I would love to start working in more natural arm poses at some point. Since this would eliminate an extra step in which I bring the arms down and correct any issues with deltoids or…
Wasn't really feeling it today. The way I 'render' is really weird I wanna try to learn how to get those nice satisfying edges in the paintings and mine aren't lol. I think it's because i lay down all the opacity brush stuff first and then use the blending tool. Time to practice that tomorrow and look for more tutorials :…
Rigging continues to be the bane of my existence. My beetle is teeny tiny in game, about the size of an actual beetle funnily enough. I'm pretty sure it's because I'm a moron and forgot to freeze transforms and delete history before I attached the mesh to my rig. I'm not sure how to fix it without losing my painted skin…