Alright here we go Daz. I extended the arms a bit, and also shortened the calf and extended the thigh. How does it look? http://www.n00bstories.com/image.fetch.php?id=1325694853 http://www.n00bstories.com/image.fetch.php?id=1144012241
Ive only recently come across this, an extended 15 minute E3 game play video. [ame=" https://www.youtube.com/watch?v=GApCMW1F7a0"]The Last of Us - E3 Extended Demo - YouTube[/ame] You've got to watch it :)
Hello again, still woooorking. Since the last update I started with a bit of shrubbery and some simple roses (that really need to get replaced with more geometry, not a fan of how the flowers turned out on flat planes) I did a rough base paint of some muddy sand, I think when I polish it up I'll add in some sort of…
We are not planning on extending the deadline for now. As WarrenM said, the contest is already pretty lengthy and with more than 500 contestants, we can't reasonably extend until everyone is done. Try to get as much as possible done this week and next week end!
You should extend the wings out side to side by about 35%, and extend the nose of the plane front to back by about the same amount. Of course I can only guesstimate from looking at the screenshots. Hard to really know how much :P
ok so how about, his arms and legs CAN extend, like patlabor (one of my fav's). Would kinda make sense, when the main char wants to mount him he shrinks down and then when shes on he extends up. hmm?
Hello! I have a simple Scaleform HUD set up: http://i40.photobucket.com/albums/e235/RaptorMoonX/Scaleform_hud.png I got the Health/Energy bar at the time working. I have no idea how to get the currency to increment/decrement for this HUD. Do I accomplish this in AS3 or in UDK? I will have Kismet Nodes set up in UDK to get…
So, i finished the project :) My goals with this was: - learn more about ue4 - learn new things - improve my general skills and pipeline - make a better project than my first one - having fun! I can easily say: i achieved this, i learn more things on unreal, i also discovered new things and way to do stuff, i improved my…
Without scripts: Extrude the border, select the newly extruded faces (ctrl-clicking the face level to convert selection from edge to face), switch back to edges and delete the selected loop for cleanup. Free script alternatives: Extend Surface (UI-less) Extend Borders (with UI)
Ok, I extended the upper arms again. They seem to be about the right length now (I think) as they matched up closely to various reference pictures I compared them too. I also narrowed the shoulders a bit and extended the deltoids slightly further down the arm.