I used to do the same way back in the day when most of my texturing was done in photoshop. But there was a solution about 15 years ago that solved the issue with pngs and photoshop, and somehow just migrated to use png as a default. Since a lot of texture outputs happen from other programs like substance, I've just not…
I know this is tiny :P, but tacit math reminded me that I've always hated the default behavior of maya's polygonal combine tool, so I wrote this script to have more options - specifically for the pivots. Maybe some of you guys will find it useful :) grab it here: FBcombine.mel just drop it in mydocuments/maya/X.X/scripts…
When rendering in a real-time renderer, only the nearest side of the glass will be rendered. And if you want to render the same single-sided glass in a non-realtime pathtracer, they will by default render both sides of every single-sided mesh anyway. The one thing you lose with single-sided glass in a pathtracer is if you…
sort of fixed: So I have figured out that 1 of the errors was due to no output node, even though I was able to work without one yesterday thanks to gnoop. The other error, more prominently, seemed to be that my material settings were not saved and reset to default for some reason. I am wondering if this is going to happen…
Ok now that I know what you're after I have a few suggestions. It seems like it would be easier to pick a pose that's close to what you want and wrangle it back onto a default pose for skinning rather than rebuild it based on the UV layout. Or deform your skeleton to match the default pose of the mesh before binding the…
For the scale, if you're going by 96uu as 6', you can use 1uu = 0.75". The default in Max is 1unit per 1", though I'm not sure if that actually affects anything when you're exporting or not. The default grid snap setting in UnrealEd is 16uu though, so if you set your grids in Max to have lines every 4 and major lines every…
Hello, I am trying to use Vray RT for production but I am facing somme issues. First, Here is the hardware configuration. * 2x NVidia GTX 780 Ti * RAM 32 Go * CPU Intel Core i7 4770K 3.50 GHz I would like to output a movie in 720p or 1080p. But for the moment I am testing with a simple image output. In my scene I have a…