I was able to get a decent result using bump offset with an additive material. Basically you would add a few layers to each other of the same image in the material editor. Each layer having a different amount of bump offset. Just make sure that the layer that is on top (with the highest bump offset amount) is brighter then…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Awesome amount of scale here, but I think as a whole, you are really missing a focal point and are creating a lot of visual noise. I say dumb down some of the heavy contrasts in the individual modular pieces you are making. With a piece of this scale, you are going to really need to have visual rest throughout with one or…
Another option is for a foundation-run bidding website, where users can pledge a certain amount for a feature. This brings up the issue of lost interest, but one way is to have people actually pay this money to the foundation in order to receive 'points' they can spend on projects. This way, if a feature-request doesn't…
Something else I would add, that I don't think is often discussed is to pay attention to your health and get checked every now and then to make sure things are all a-ok. Legit problems such a depression and anemia can mess with the amount of energy you have in a day or make it extremely difficult to focus. Even normal…
this is the problem, also we are used to seeing a certain amount of motion blur due to 24 fps tv and when games approximate that same amount of motion blur it seems more "believable". So what we are doing is playing to people preconceptions. Same applies to camera effects like dirty lens and lens flare effects and…
Diminishing returns. When the amount of effort to create something visually impressive is no longer proportional to the amount of time it takes. I've ran into this issue when I'm creating houses for a city. For all the houses I want people to look up close, I spent time making them all look unique. But for houses that were…
[ QUOTE ] geforce 7800 gtx, either 256 or 512, will the 512 give enough of a performance boost to really justify doubling the cost? [/ QUOTE ] If the only difference between the two cards is the amount of memory, I don't think there would be any difference at all in performance between the two cards, since virtually no…