haha...I'm socially awkward and say the most inappropriate things quite a bit, so I can totally relate. On one of my first phone interviews (ironically the same studio I currently contract for), I remember them asking me, "how are you at rigging...would you say that you're comfortable with that"? Considering I suck at…
Get your straight edge in the middle first, then use Relax on the rest. It will use the centre line as a basis for relaxing. Just don't relax (or pelt) the whole UV element.
There's a sort of "relax +" script called OA Relax Verts which will relax the mesh while preserving its shape. Might be your best bet. http://www.creativecrash.com/maya/script/oarelaxverts
Yep, those opened edges will cause problems when relaxing the entire thing. It's probably a bit cleaner to relax a selection of verts or faces. Turning on soft select helps when relaxing chunks like that.
In answer to your beveled box example, personally I'd just use the unwrapping tools in your 'UVW Unwrap' modifier, not bothering with any extra 'UVW Map' modifiers. Select each side of your box (including the beveled pieces) and just use the "Planar" option, aligned to the most appropriate axis for that face. By the end…
That's a bummer, might want to give MoPs Normalize script a try it started out compatible with 8+. http://boards.polycount.net/showthread.php?t=52415 I agree, align to face would be handy. In 9 or maybe 2008 they added a "quick planar map" button that does roughly that. Super effective. Before that I think it was a script,…
I change the pose, to more relaxed worked on 65k, avoid asymmetry. Searched form Form in the concept, I wanted to adapt. Did a sculpt in some idea of my anatomy from memory, but had to open the bammes for arms and back, I should train more anatomy. Take back all Fluffyness from body mesh beside the Face and Ears. Created…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
I'm a self taught artist, and the only thing I can tell you is the ability to succeed comes with your dedication. I was going to school full time ( not art related degree ) and working full-time when I decided I wanted to work in the industry. Forums like PC and Tutorials were a great help sure, but the real key was…
if you have access to max you can select and relax the border first and once thats smooth relax the whole thing again with fixed boundaries. might need some rescaling afterwards to get it back to the original size. relax modifier that is.