More for modeling than drawing, I always found these quicktime VR's quite useful for fabric folds on figures. Shame the lighting is so flat but hey ho, better than nothing: http://www.anything3d.com/model-portfolio_session/index.php3
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
Quicktime video of Adam Hughs drawing a character....if you don't know who Adam Hughs is, then shame on you. http://comicartfans.com/SubNewsDetails.asp?NID=43 Adrew Loomis tutorials on figure drawing from imagination and otherwise.... http://acidkick.noobgrinder.com/Loomis%20Books.zip
There have been a bunch of Viking and Dark Ages Spawn action figures released by McFarlane Toys http://spawn.com/toys/categorytype.aspx?categoryid=4 You can even get Quicktime VR rotations of the models which'd be great for reference.
firefox users can have sound with quicktime installed and enabled for the appropriate mime types (WAV/MP3) seriously, if you don't get a ytmnd, the sound is probably not working. If it works, and you still don't get it, then it's retarded. Vote 1.
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
hey guys i just downloaded the 30-day trial of maya... woot go me getting with the program. well learning videos want to load in window media player and wont play cuz of the file format, i have quicktime but it wont load any ideas on whats going on?
i thought the GR trailer was assloads better on teh big screen with full bass pounding than the little quicktime movie. and i will say, i didnt hear any sniggers at GR but i did hear them for The Omen
very nice! would you mind rendering a quicktime walkthrough of the room? Doesn't have to be very long or comprehensive... just curious how it looks when you're moving around it with all the lighting and alpha maps once again, great work
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…