New asset from photogrammetry for UE4. tris: 3000 textures: 4k https://www.youtube.com/watch?v=bq1jO5JxOUg http://romanyukart.com/
http://romanyukart.com/store/
Swizzle, did you try to experiment with photogrammetry ? It's heavily dependent of photo quality but the results could be very impressive. Agisoft Photoscan is pretty good and not too expensive.
Hi Polycounters! I created this 3d diorama inspired my trip to Paris last autumn. It's made with a combination of photogrammetry and traditional sculpting. Breakdown on Artstation: https://www.artstation.com/artwork/4G8J4
Bricks are thing that Substance Designer does really quick an easy although. Basically anything man made are. It's pure mother nature where photogrammetry helps IMO
This is something I'd suggest discussing in a dedicated thread for photogrammetry. As much as I'd love to discuss how we create our assets, it would not be possible for me to talk about it. :(
With the photogrammetry in Vanishing of Ethan Carter, is there any reflections or specular highlights? It always looks very overcast when I've seen footage of the game. Very diffused and no harsh lighting.
Some questions Is anyone working with Photogrammetry - 3D scanning? would love to know how you are getting on and hear your pipeline advantages and disadvantages. [vv]55019228[/vv]
A lot of exciting things have happened with software, just not the main 3d packages. Substance Designer, Substance Painter, UE4, Unity, Marmoset, Houdini, photogrammetry in general, etc.