I'll try and explain how I've got it setup, Before I get into it, I'm open to changing everything I've done in search of a better solution. So, I'm currently working on the smaller heads that will connect to the main head. I want to be able to contain each head rig in its own module, which will be connected to the main…
Bumping this thread :) If anyone has some useful scripts that can easy up the hard-surface modeling workflow or anything else please share,here are a few ones that I've found on Shon Mitchell's blog : Wired : A script that let's you create pipes from any selected curves.Very fast. GetBent : Y'all probably know this…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…
I don't think there's a way to query current dr tools. We could store a global int and use that to switch tools. The first time you run it, it will always start at 0 tho instead of toggling based on current mode. global int $dr_count;switch($dr_count) {case 0: print "Mode: EdgeLoop"; dR_selConstraintEdgeLoop; break;case 1:…
Light is simple : strong blue ambient & single white directional light. Your shaders don't need any self-illumination : All the brightness comes from a really (over) bright directional light & plenty of global illumination bounces. Put white surfaces next to highly saturated ones so you can see the global-illumination…
I'm trying to load presets into new file but can't figure out the workflow. I've made 6 smart materials and some general materials for things like "global grime" and "global surface wear". I saved the file using "save preset from document". The new mesh is going to use the same materials so is there a way to load all the…
So I'm a little confused about Unity 5's new lighting setup. I have pre-calculated real time GI set to "on" and things light when added to the scene, and most of my lights are realtime and not set to "baked" as I'm not generating visible directional light maps (the ones that used to show up in the lighting tab after…
Hey guys, The copy/paste is already included in our internal builds, along with many of the other requests found in the thread such as the global/group/tab save etc. that is in Lys (that allows pretty much every GUI option to be saved on a global/group/tab basis) and will be available to test during the next public beta,…