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Re: Half life 2 character asset limitations?
Reply by
headengine
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Jun 2006
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Technical Talk
3 x 512 should be plenty in my experience. Or a 1024 x 1024. Also depends if you use the alpha channels.
2 results
Re: Quixel SUITE - News
Reply by
SpaceJunkee
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Jul 2014
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Quixel Megascans
You can lower the size to 2K, 1K, 512.. Not sure your machine is designed to handle 4K textures. Good luck. :)
Re: is anyones computer as crap as mine?
Reply by
Joao Sapiro
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Jun 2006
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General Discussion
ppentium 2700 mhz, 512 sdram , gforce 4 mx 440 , 70 gb , and already failing like an old lady.
Re: [WIP]Deus Ex Hallway
Reply by
ivanzu
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May 2012
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3D Art Showcase & Critiques
New texture its a wall panel.I hope it looks closer to deus ex style.Texture is 512*2 and C&C are welcome.
Re: Why you should NOT trust 3ds Max's viewport normal-map display!
Reply by
ivars
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Dec 2009
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Technical Talk
Rendered at 512 resolution in maya and viewed in maya viewport: Viewing it in our current engine shading errors become quite visible.
Re: Diablo III RoS Fanart: Crusader
Reply by
jmiles
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May 2014
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3D Art Showcase & Critiques
scues me--- the hair is actually on a separate map-- painted it on a 512, but I could reduce it to a 256 or 128, but the rest of the body is 1x1024
Re: ZBrush - Dynamesh Issue
Reply by
aniket
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Sep 2017
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Technical Talk
lotet, I made sure there wasn't, but why would that cause problems only when dynameshing with a resolution higher than 512?
2 results
Re: Ladies & gentlemen, Unearthly Challenge is ON!
Reply by
Peris
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Sep 2008
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General Discussion
eh not really, its more than i generally get to work with, working on a 360/ps3 game.. 64 512 tex!!
3 results
Re: Texture resolution - query
Reply by
LMP
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Feb 2011
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Technical Talk
yes. You could even break it down farther if you wanted to, from 4 512s, to 16 256s, or, any combo of that.
2 results
Re: WIP Stylized prop set
Reply by
alutes
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Mar 2016
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3D Art Showcase & Critiques
OK, here's the final(?) version of my staff. Rendered with Maya Software, 512 diffuse map only. C&C welcome.
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