At the time I thought I was doing it the easy way, but I didn't think using boolean would create such havoc on my mesh. Remember this for next time hopefully.
Actually the physics were on the Havoc engine implemented into the Gamebryo. But they were wonky as shit, trying to put two things on top of eachother always resulted in them exploding across a room.
Hey Havoc!!! nice to see you posting stuff on polycount, the bake came out nice and i love that chunky highpoly. cant wait to see how this comes along :)
Hey Andy, cheers for the help. i got the build here. http://www.graphicall.org/444 select a closed edge and extrude it. very easy to do by mistake and it plays havoc with SDS.
Thanks, Justin. It's an important thread for people like m'self - adorable cats have the rest of the internet to wreck their havoc. Edit: dys4ia is an amazing game. I'm looking forward to Anna's rant at GDC.
They should actually go with that and then say GOTCHA, then form some sort of contest to win stuff to clear up the havoc. ;) Those goddamngovernmentnazi1%ruleraliens, can't leave our art sites alone. :poly142:
yeah brownouts are horrible for computers. It's not just the power outages its small drops in current that just wreak havoc on systems. do your lights dim from time to time? those are those dips.
Your still known as simple B you cant hide from it Mr. Parnell! It was nice getting to meet you... Wish we could have gotten a chance to cause havoc on the streets of SF!
Hey I'm looking for a way to create convex hulls for collision in maya. We have havoc but their tool is really bad, no real time editing. Anyone got a convex hull solution in maya?
It was believed, that true knights with honor had a brave Dragon soul burning inside. It allowed them to morf into a fighting Dragon and bring havoc upon the evil. LInk: http://steamcommunity.com/sharedfiles/filedetails/?id=748781033&searchtext=