first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and B) working for print with wired rotors and all kinds of features - which eats the most time :x
Hey everyone, this started out as an anatomy study by trying to make the whole body from scratch. I decided to try making a realistic gameready character for my portfolio out of it. I think there are some mistakes with the anatomy so far but I can't really see them so I'd like some feedback. The character is Revy from the…
Hi everyone, I'd like to show my first attempt to make a gameready weapon. Concept by Des Zhu (https://www.artstation.com/artwork/1JzRq)This work is far away from perfect. During the project I'd made a lot of mistakes and had to remodel each part of this gun endlessly. I'm not sure that it's the right topology, materials,…
Good day everyone) My name is Sergey and I am going to create cool characters for games, and I hope you'll appreciate my progress. POSTS, NOT WORDS!! here is my first finished gameready model - Brown Sarah (it is my Red Sonja tribute or redesign) #1
yeah im sorry i was a bit hasty.. i do work with topogun usually but this time ive gotta retopo a huge number of highpoly stuff into gameready static props.. ill try that polycruncher thing probably, even tho im a fan of tiny standalone apps... anyone?
So I recently made this Shinobi Katana for the purpose of getting better at using "metalness" maps. I tried giving the hamon a slightly different level than the rest of the blade and it seems to stand out more. Was wondering what people here have to say about it! I also have it on sketchfab for full inspect:…
Damn I missed your apparition, twice ! How far you've progressed so quickly is depressing to me to be honnest ^^. I'm glad you're back though, it's thrilling to see how much you're still improving. I'm a bit jealous, I must be doing something wrong on my side :lol: Eager to see what you'll do next ! (Good luck on the…
first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and B) working for print with wired rotors and all kinds of features - which eats the most time :x some functionality from a while ago…