I'm having a problem. I have a doubble sided shader for my trees in Unity and they look fine sometimes but in our game scene they are glowing like crazy. i copied this shader for them but i don´t know if the problem is the shader or the ligt. what can I do? We only have a directional light in the scene Shader: Shader…
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
This thread is fucking mental, aint no way Im reading through 4 pages. Chinese more artistically gifted because they write in pictograms???? WTF? There aint nothing artistic going on when they are writing down their homework at a hundred miles an hour. They are just strokes. We use strokes too. Those that are 'better' are…
yeah, i love that one as well. it has a great humor and it's atmosphere is perfect. his works reflect a really clever and always busy thinking mind... inspirational! btw i've recently seen the Halo 4 intro, endig, epilogue cinematics. congrats for the team! truly inspirational stuff. Digic has always been making the best…
I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…
Hello! This is my first (real) post, and I wanted to give back to a community that has been helpful in my own edification of the 3D world. I present an alternative icon for Zbrush. A great application should have a sharp looking icon in the dock. The download link is posted on my (barren) Behance page. Grab it for yourself…
[Rebooting Sketchbook] January 4,2014 Working on a personal project. First Zbrush project so the progress is slow so far, nothing special. I am about 3-4 weeks into this and so far I've gotten used to Zbrush's interface and navigation. I do find something's odd but at the endof the day I am finidng Zbrush to be more…
Thanks for the C&C fellas Got approval to show a photograph of her, Things done since last post: Added eyelids, worked on equalising the topology (thanks EQ) Reworked the nose somewhat after an extensive crit from Poop, it looks sharper now. I'm having issues with the density and flow aroudn the nose though, not managing…