several. Best is you would try to debug your script yourself error by error.. As a start: the first error tells you that the 'else' statement is in a wrong place .. and that is because it must follow an if you can write: if ... then ... else ... or you can write: if ... then ( ... ... ... ) else ( ... ... ... ) but you can…
if v1.z > v2.z then 1 else if v1.z < v2.z then -1 else 0; this line tells if it works upwards or downwards if v1.z > v2.z then -1 else if v1.z < v2.z then 1 else 0; this one should work the other way. (not tested)
calling it FINISH! I am sick of looking and thinking about it. Thanks for all of the helpful suggestions everyone......I hope it looks a bit better now. some-thing else,some-thing else,some-thing else,
the slowest part of the pipeline defines the maximum speed. if you're pulling data over a network, everything else is going to be waiting. if you want to pin every core for shits and giggles, build unreal from source