This is a watch for the character I'm currently working on Smooth shaded Weighted normals Wireframe of tris. Had to add this bevel because my lowpoly couldn't catch the bevels in that area even after I manually adjusted the cage in blender UVs Normal map(smooth shaded)
You could use Morpher to reduce contribution like Fabi_G suggested… Snapshot the mesh with the Edit Poly, delete the Edit Poly, add a Morpher, load the snapshot as a target, and adjust the morph target strength.
How to see current frame number? I dont like to move selection range slider to my curent position to see what frame im in, or multiply timeline seconds with framerate and add frames after dot. Does somebody have addon for framecount or something? I dont see anything in settings.
I'm compiling some tips and tricks into a database here: https://aljavgames.notion.site/Aljavs-game-dev-tips-0ed8961228234ff28b571ed0c73472cc?pvs=4 There are a few maya things there now might be helpful. Will add more. I'll post the Maya and other 3d specific things here. The website is just a notion page made public. It's…
Hello, I recently learned about face weighted normals and just wanted to get some clarification on how they are applied in Maya. My current understanding is that Maya versions after 2012 apply face weighted normals by default on everything. So all I would need to do is add bevels and soften the edges. Is this correct or is…
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back
Switched the UFO to a Sputnik model (yet to texture), added barrels and trough, worked on saloon interior. Started adding "fun" aspects like graffiti and a disco on the interior lol. I'm going to add a bunch more graffiti but try not to overdo it!
Blender Tutorial shows how we can add sky texture in the 3D environment. I hope this helps. #cgian #blender #b3d Watch here, https://youtu.be/TY3oy-jHbrE