the character didn't have all their hand bones done, only the pointer and thumb. need someone to finish that up and just rename the bones to fall in line with the naming conventions for a motion capture suit. more info this is a blender rig, we don't need the whole thing done just the fingers that weren't already done. and…
Hi guys! I was wondering if there was any sort of material auto-rename feature/script for 3ds max What I mean is... I have a scene that has one multi sub-obj material with about 200 sub-materials, each one with a diffuse texture applied but they are all named Material #XXX and that's making it really unconfortable when…
Hello folks, I have some rigged biped characters which I want to export to UDK. For exporting to UDK, the bones objects must have the same name of default UDK Skeleton. Whenever I manually rename the bones, it works perfectly, however I want a script to this automatically. Searching on google I came to this topic:…
Program: Maya 2014 Subfeature: UV editor issue: - while renaming a the current uvset the current uvs disappear. - If an undo is attempted the uvs remain gone. Current work around: - save - copy uvs into new uvset - rename - delete old uvset This problem isn't persistent. It seems to be random, but if someone could shed…
Hi, guys, I'm working on a script where it adds the suffix to an object. Suppose my object name is Sphere and I run this script the new name is Sphere_High but the problem I'm facing If I run this script again on an object the new object name is Sphere_High_High which I don't want, I know I can figure it out by adding…
It works if you split this into a two step rename process * first step is here to append the numbering ( so the resulting names all end with _01, _02, _03 etc ... ) * next step is adding the _LP suffix , but UNCHECKING the numbered checkbox Good thing is that the rename dialog is nonmodal and you can change selection etc.…