Thanks for your feedback man! you're right with the KEL TEC I used only two materials and there is nothing that can catch the eyes in terms of color. Except for the signs, I added, and they were too small or not very noticeable. I don't think I can model additional stuff for this weapon. But I will revisit the textures…
@kaptainkernals I ran into a different problem with this which is that there doesn't appear to be any way to fit the mesh to your curve and so I'm just left eyeballing it while I try to scale it. Then I have to go back afterward and snap all the connecting vertices to the right locations. It works though so I appreciate…
@fdfxd2, one of the highlights for me over the years has been seeing game development growing in parts of the world I never imagined had the infrastructure to support it. I grew up in Saudi Arabia during a time when you'd buy a computer from a merchant in Dammam and go to the back room to pick out all the pirated software…
Ashervisalis, CybranM Thanks guys, appreciate your comments. Diversity is something I thought
about before but it might sacrifice the overall quality, I will think about it. Slosh I used to work remotely before and I still get some offers but I can’t
work now and yes it because of my location,I mentioned the degree because…
@ DeathstrokeFTW There is nothing special about the workflow. No Star Citizen like Decals, sometimes i use FWN, mostly i use real chamfers, but it's all unique texture sets for each object. Only a few objects with reusable tile-able textures (pipes and stuff like that). After i saw you and some others struggle with the…
@fdfxd2 Thanks! For me I had old work on my website with a private link that I could quickly throw up onto the screen. Prop Artist positions are rare(r). I know Ubisoft and Cloud Imperium offers them quite often. Rebellion has offered Photogrammetry Artist positions in the past, and many roles at outsourcing studios will…
@fdfxd2 Thanks for the tips :D That U unwrap menu was everything I needed and more! ------- I've been unwrapping quite a few objects now and picking up some speed. To my delight, unwrapping things in Blender isn't quite as bad as I feared at the beginning. In fact, in some areas it's even faster than my previous methods in…
@Mossbros I modeled the gun first, which was the very first time I'd used F360. I literally opened the package and learned as I built. The learning curve was a piece of piss. All in the modeling took about 10 hours but, that was whilst learning the tools/UI/workflow. Straight after I modeled the mounted flashlight. As I…
ookkk bit cofused but i appreciate it. Fdfxd i appreciate the info but there is something i should mentio. The model, I had it where I was following the udemy video someone did, an old one it seem and this is how it turned out. Didn't go into painter but I wanted to challenge myself by trying to see about unwrapping it and…