hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
More screenshots! Almost done with blocking! THE ISLAND - Block in Screenshot 1 - 75% THE ISLAND - Block in Screenshot 2 - 75% THE ISLAND - Block in Screenshot 3 - 75%
yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…
the benefit to UE4's subscription model over unity's though, is in the "addons". UE4 is the complete package, including source code for $20 p/m. Unity is $75 p/m for access to their tools (being able to write your own scripts does not mean full source access). PLUS, another $75 p/m if you want to develop for android, and…
I'm a bit confused. I contacted support but figured I'd post here too. I own Substance Designer 4 indie, I went to the live page and clicked on upgrade. I get to a page that says something along the lines of "upgrade to Substance Designer 5 for $75". So I click upgrade and my shopping cart says Substance Live for $75. Am I…
Well if you played over originals, thats cool. But I know that a lot of people don't even know what that game is. I never played first encounter... only second and I loved every second of it. Coop is a lot of fun allways in SS. Hmm.. thinking about getting torchlight... Oh, ye.. new sale: King's Bounty: Armored Princess -…
Voting system suggestion: When you view an entry you are allowed to grade it from 1-10, 1 being bad, 10 being superduperawesome. Grade as many entries as you want (that in your opinion deserve grading). If everybody does this, all entries are bound to get more than at least a couple of votes, giving an indication of its…
Actually, I am pretty sure that's not the case. The Steam Workshop third party revenue allocation (going to third parties like Polycount, the Blender foundation, Xnormal, and so on) is taken from the 75% "Valve split". At least that was the case last time I checked the terms of the revenue allocation page. Now of course…
Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
So I'm trying to do a couple of different things, all with the same result. I'm attempting to give a particle a set of value ranges over time, but it doesn't seem to work. I'm using DistributionVectorUniformCurve as it appears to be the only curve that allows a series of min/max values over time. The idea is that, for…