Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…
Np man. You may want to reference resident gun modelling badass Earthquake's textures too, as far as level of contrast in the specular goes -- http://www.polycount.com/forum/showpost.php?p=902435&postcount=124 http://www.polycount.com/forum/showpost.php?p=818309&postcount=103 (he's rendering in marmoset though, results may…
hard edges do effect your normal map and also you get visible hard edges/seams,even if you are using average projection mesh. Here is an example: low poly model all hard edges and high poly model http://s1287.photobucket.com/albums/a624/rahulcamma/?action=view¤t=geo_zpsf5e8f937.jpg Normal Map baked in maya using…
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
Feature Request: Could you add a Rounded Edge option into Substance Painters baker? Something similar to Modo's rounded edge baker. For Example: https://www.youtube.com/watch?v=pFZLITaAsS8&t=624s I remember seeing something like this in Substance Designer?? I can't remember what it was called though...
Yeah, sure. Here's a FP view and some more updates with optimised LP model :) For the first person camera I use vertical FOV with 60 degrees angle same as for CryENGINE3 Polys: 2 599 Tris: 4 624
That's not how normal maps should be used. A normal map won't make a 8-sided cylinder look like a 624-sided one. Your hipoly is just a turbosmoothed version of the lowpoly, there's no reason to use a normal map for that. You are not creating any new details on the hipoly but just making a new geometry that doesn't match…
The sword is definitely better than its previous version, just put them side by side and see. But it still lacks lighting so it still appears somewhat flat. Lets look at somesone esles work for an example: https://cdna.artstation.com/p/assets/images/images/003/927/624/large/zug-zug-iron-sword-con2.jpg?1478612467 See how…