In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies.For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
Best of luck Everyone :) Final:http://steamcommunity.com/sharedfiles/filedetails/?id=321242801 Wip:http://www.polycount.com/forum/showthread.php?t=139090
@Benjammin i did some quick test: at 32 million triangles voxel and surface sculpting shows a tiny bit of lag, but still very useable at 128 million it is laggy enough that i consider it not useable (though you could if you really had to) I have a 3090 GPU and 64gb ram, and this is 3d coat 2024.13 I have no idea how this…
that image... title says its 15000$, but if you count all the prizes listed under each category, there is only 13000$. Am I doing something wrong? :poly141:
damn, lots of detail on those truck guts for just 13000 tris. lookin' good, are you going to texture it any time soon? also it'd be cool to see a wirefrime render.
Its my new version for Treasure Key Emoticon please check out: GIF Preview: http://www.polycount.com/forum/attachment.php?attachmentid=19090&stc=1&d=1407942309 Don't forget give a feedback
@gfelton Thanks for your advise. I adjust some light in marmoset and updated here @Benvox2 The Lowpoly with 13000 triangle and crab the wire-frame view in marmoset.