hey soulsteady, as an artist who uses heavily based anime as a personal style, I have this advice for you. Follow the advice of the guys that posted before me. Learning good anatomy makes anime a whole lot better. Most of the top guys in japan are insanely good fine artists and painters that stylize their way towards the…
About the texture size, EA actually uses 512x512 for most units when the game is set on high (or maybe just ultra-high) detail...which is definitely overkill. The 256x256 (or in the few cases of it being larger objects...512x256) seems to work without any major issue. Looks good at normal height, and has enough additional…
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…
:x :D :D :D :D :D About a minute or two ago, I just sent off my official acceptance letter to BLIZZARD ENTERTAINMENT...While I did not land the original position of a 3D Character Artist on their team, I was chosen and accepted a position as an Associate 3D Artist for the World of Warcraft team :D :D :D :D :D I am excited,…
PART THE FIRST: Concept and design. I'll keep this post short for now, but thought I should include the concepts I've been working off of. Top left corner is the costume design from Leon Bakst, and the main inspiration for my pose/character design. There were some things I decided to change from the original design, not…
non replies are the default. Usually the options for your application are toss (pick some bad/mediocre art from deviantart and you know those applications)/ file / forward. Unless a studio is searching desperately for talent, the time till they get back to you is a month. (my personal record: a rejection post-card from…
Thanks for the good hard crits guys As for the proportions, was using some reference from 3dsk, so it must have got lost in translation!! For the record, this was my first human model Ive done. How is the mesh construction? Being new to 3d I really want to improve in this area the most. I did use some photo overlays for…
Pope Adam: Thanks! I'm glad people are still watching this, I thought most people stopped looking after I bombed with the first texture on Marcus ha ha. BTW, I did make the edges not so light like Japhir suggested, but don't worry, I think the detail is still there. Japhir: Much appreciated. Yeah, you are right about the…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Taking responsibility and ownership of all technical aspects of…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…