@Chris Personally with sltrOlsson I layed out my portfolio models by the type of work I would like to be doing and cathered to the studios I would like to work at. I also looked at other pros in my field and took notes what stood on to me, the main points I took were: Vehicle/Weapon/Prop. I then did even further research…
The biggest thing which I say most people will say is your portfolio. Look at your work and then compare it to a lot "Freelance Character Artists". There are lots of great character artists. But, just hitting google images for "Freelance Character Artist" look at the first images and how they present their work: I think…
After finishing up the Grenade Launcher, I decided to take a few days off to relax and recover. However, in that time I also upgraded my Artstation to Pro to use the website editing features as well as update a few other things I've been meaning to! If you guys want to check out the new website you can…
Right now I basically host my scripts on Gumroad. My experience has been great so far. I primary use it because it will send out emails when I update to everyone who has downloaded/followed it. Before I was just relying on forum posts/social media. I tracked the downloads from my site and compared to Gumroad they are…
Another week, another update :) The first thing i did this week was begin looking at the examples which are available with UE4. I was drawn to this scene/documentation https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/index.html. Partly because I want to light me scene this well, and partly…
Hello! I'm back! :) A lot has been going on so that I just vanished form polycount . As a quick update - I ended up not importing the character I worked on, into UDK for time constraint reasons, also that project was done just for a matter of practice. So here are a couple of sketchfab animations I did with the final…
to build on what BARDLER said, you need to add more geo! Dont be afraid to use splines to block out edges in 3d before getting in to the mesh, and use lots of mesh modifiers (youll need so much geo that adjusting vertices by hand wont be viable anymore unless maybe if you use soft selection, but im not a fan of it) Most…
Thanks for the comments guys! Got the albedo down. Gonna work on the metalness and roughness as well as painting in the scratches, scuffs, and dents. Just noticed the lettering is being affected by the AO so i'll need to fix that. Any advice or places to look for further references for the materials is always appreciated…
Don't bother with a contact page. You can squeeze your contact info in at either the top or bottom of every page. (possibly both) It's better for your contact info to be immediately accessible to anyone on your site, without forcing them to click through. Keep the "shell" elements as minimalist as possible. Overblown…
Woo, I tried it and it's indeed very fast. Started at 11.41pm, everything was up and running at midnight, nice. But I created my own database and update system for my own website so why bother Php and Mysql For Dummies gave me all I needed, I hacked a working system out of the examples in a week of evening efforts. But…