Hey, you did a great job with the composition and values based on the concept art. I think with some focused polish you could have a really awesome scene. The two biggest things that I would suggest focusing on is color and scale of detail in the scene. Your lighting is very white at the moment, while the concept has a…
3dreaper - thanks for the feedback. I had seen andy's work mid way building so i tried to avoid directly copy his work which is difficult since we were both working towards the same goal. It just feel the ways of improving my work from feedback i've gotten from other sources is to follow what andy has done, which doesn't…
Ben is right. There's nothing wrong with making a more linear narrative experience with less player agency. There's ample room in the industry for that type of storytelling. The issue is not with making games that involve less gameplay. The problem and disconnect come from games that swing violently between the two…
Yep.. that's the basic unit of a modular wall. The texture looks a bit cinder-blocky, but that isn't necessarily a problem. Old stone can look that way sometimes. It looks like your texture doesn't tile vertically, so you could add some dirt/grime along the bottom to help ground it in the scene. Mostly, I'd encourage you…
As far as site and layout goes that seems all and well. A lot of the content seems just a touch away from being hot. Temple scene has a great concept with lots of contrast and depth, but your textures and modeling work is just flat and planar. If your materials had more depth, contrast and stronger specular this scene…
[ QUOTE ] well i do have references, it is the Toronto transit station [/ QUOTE ] well, it is critical to have good reference, but the other key factor is that it needs to be reference of something interesting. from what i recall of toronto's subway system (and what i can see the model), it has nothing to recommend itself…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…