Hey! I'm working on a little environment that features some lights and some basic object animation that I want to make a Marmoset Viewer showcase of when it's finished. I'm pretty early in the process, but as I'm pretty new to both Toolbag and Viewer, I wanted to make sure both work fine at an early stage. Here's a Viewer…
Hey Eric thanks for replying. So I have definitely strived to include variety( locale/type of environment )in my portfolio, which was also feedback I had received before this updated site. I can totally do that, I figured most would tell me if they figured that was a major area I was lacking in. definitely "greeble" heavy…
You've made a lot of progress in just two months time, good work! To parrot what others have said, I think the proportions feel off, specifically with the previous gun you created. What kind of references did you have when creating it? Did you seek out technical diagrams with measurements to check your proportions, or just…
Larry, believe whatever you want to believe, but too many great artists get unnoticed. Their artworks are lost in the flod of posts, in just a matter of minutes. Nobody will see "page 3568" to appreciate the artwork or comment, so it's extremely hard and difficult to see good artworks from new talents. "Established…
"Heart of Gold" - Jamie Jamieson (http://www.polycount.com/forum/showthread.php?t=148856) Software Maya xNormal Quixel Substance Designer (Steam Basic Version) Substance Painter (Steam Basic Version) ZBrush UE4 For this project I wanted to try to blend between Halos Forerunner architecture and Thors Asgard Art style, as…
Actually, I think a lot of the faults stem from a desire to cater to a U.S. audience. The producer's desire to showcase a lot of the U.S. military in this movie also probably hamstrung it, and would explain a lot of the film's narrative failings. In order to get direct access to the U.S. military for the purpose of…
Thanks :) and yea I'd say that the completion of the level is at 30% at the moment. The amount of work needed to be done is huge, its pretty much just landscape work at the moment but there will be a few focus areas that should make things more interesting. In the end the scale of the level turns this project into a…
I can relate to the feeling whole-heartedly. I kind of embace it though, driven by the anxiety. Probably not very healthy but it gets me working! I'm sure we all will "catch up" because of communities like Polycount. Because people post breakdowns and show how to avoid the problems they've already faced. They are clearing…
This is 100% correct. There is no environment art in my environment portfolio. I put that there because that is what I want to let people know what I want to do and I'm working on my first environment piece to prove it. I agree but there is a reason for this. I didn't want to overload myself. I rather do the previous…
There are many issues that Houdini can address in the game industry,but listing them would be useless because they are very subjective.I think that SideFX right now only needs more game artists to showcase what they have been doing with the Houdini Engine and Houdini. If there is more interesting content shared by artists…