Everything is easier said than done. Do it. That's the difference between people with jobs and those who are still looking for one. You're going to end up spending a lot of time explaining away your work, rather than talking about what you can bring to the studio you're interviewing with. If you have to have a disclaimer…
You can move em back post-baking without an issue. But yeah as you further investigated with the lights - it's something to do with your lightmaps, perhaps none are set up. Did you let unreal handle them, or did you create your own lightmaps in another UV channel? AO seems to do littlle to nothing in unreal right away,…
Great start man, you're showing a ton of potential! Some crits for ya: The cloth belt thing (thought i love the sculpting on it) feels a little "namby pamby" to me. A big rockin' skull there would help bring this guy together a bit more. Sure it's been done a billion times, just make some kind of bone formation there that…
You're not ready for entry level art almost anywhere, but you can fix this. In short, as Satoshi Arakawa has said to me in the past, nothing in your portfolio communicates you could produce Senior Artist level quality in a reasonable amount of longer time that would be expected of a junior artist. This is because none of…
@pignaccia Thanks man! @Tul_ Thanks dude! @Takai Thanks alot! @Xaragoth Ya lol overtime at work always gets me in these comps. @CrazyMoon Thanks dude, ya this will robably be the main place I post her from here on. @karytsukino Thanks, ya I cant wait to get a render of that :D @TomGT Thanks, Ya dont worry im definately…
@Odow I already stated why composition of those pics isn't important right now. The mission of the thread was to see if there was any interest in cartoons to begin with. You might not believe me but I'm not trying to be intentionally daft. I have already bought books to help me on color & design. I have done thumbnail…
Ah Perna, never change. You've yet again found my ulterior motive - to defame this person publicly for my own personal vindication. The only thing personal about my post was what I already wrote about;, I've been there. Albeit not as intensely as I reckon it was for this fellow, but I've been there none the less. Using his…
@renderhjs From my previous research initial physics in Pure for example started as raycasting down towards racetrack from cuboid colider mesh for the cart and applying coresponding upward force. Later it was reduced to 2 raycasts, one in front one at the end. This was simplyfied even more reducing to 1 raycast in high…
CACTUS ON FIRE yea - i thought about that. even the idea of painting the cityscape on the skybox itself - def lacking characteristics in the distance. @mrgesy ha - funny that you mentioned that. the scene orig had some reds & yellows for lighting - maybe i ought to add those back in. ;) the skybox is from the unreal…
http://i.imgur.com/z4cV0.jpg This is my Edit UVS window as it is now, ive turned on what i think you were directing me at. And ive tried centred and none centred, with my 512 diffuse attached. Brand new export file, and im still getting the exact same problem, assuming ive done this right. I even got that bored i spent…