Hi!<br> My name is Isaac and I`m a concept artist specialized in character design.<br> I`m currently looking for some freelance work. Here you can see some of my works - <a rel="nofollow" target="_blank" href="https://artstation.com/artist/sali/" title="Link:…
Yes, I know it's been talked to death, but I will give my thoughts anyway for those who care. And no: I don't like AI-generated 'creative' content :-). But I welcome AI automating repetitive tasks. Proponents of generative algorithms reason AI 'learns' like
a human, and therefore it is not a problem to use human-created…
There's the argument that communities could allow ai generated images from neural networks that trained on ethical data, but the problem still exists: such things are very few and far between, if at all. Any ai generated image will without a doubt have been generated from a neural network that trained on copyrighted data.…
It helps me to squint my eyes, to reduce details and see overall contrast. Examine composition and how values contribute or diminish. Where do you want the eye to look, and how do you guide it there. In the last image, examine how you look at the image, the order of what your eyes want to look at, and why this occurs in…
I think your idea that the basalt columns are limiting is correct. What draws me to the original image is the contrast between hard rocks and the water/ocean. The rocks themselves also have very little vertical variation, and what variation there is is pretty sharp and chiseled looking. Your rocks have a ton of vertical…
Hi Mentalfrog, In both places I use Zbrush, Photoshop, Corel Painter and Mudbox. At home I also use Substance Painter and Manga Studio 5. In terms of working on both I can't tell a difference regarding performance and mark making other than the feel of the screens is physically different. The Bosto's is "glossier" and the…
Simple is always better. A portfolio doesn't need flash or pizzazz to make a striking impression your art should do that for you. If I were in your shoes, I'd do one of two things. 1. Have one page dedicated to all your art that just continues to scroll down. 2. Have image links of your art that link to pages dedicated to…
As far as your website goes - It's very broad and scattered. A large part of this is a drawback of the blog format - it doesn't necessarily put your best work first. The content jumps from characters to props, to characters, to props and it's very informal and scattered. You might benefit from finding another way to format…
Ok so I seem to be having issues. When I first tried installing I got this error. So I read the help and then ran max as administrator snd installed using the Run Script function in max. The shader seemed to have installed fine. I loaded it to one of my empty slots and applied it to a model I am working on. I try to use a…
This scene shows some really promise and potential. I do have a few gripes that I think hold everything back. I'll start off with your textures. Particularly with the rocks, ground and bark. They all appear very flat. They lack any real "pop" to them. Experiment with boosting your normals or tweaking your spectacular maps.…