ok, try this --> sometimes the FBX exporter just effs up for no reason (fun, right?). select both your smooth bound mesh and bone, then go to file --> export selection. select FBX from the drop down menu and look to the right (options). navigate to file type specific options --> presets --> current preset. change this from…
I have a suspicion you might be able to load them in by just renaming the file, but if that doesn't work, use this script I just wrote. it outputs to the listener and you'll need to copy-paste the text into your .kbdx file, but it's 8 a.m. and it's all I can fit in before work. Change the path at the bottom of the script…
For Turtle: Check all your distances - they could be causing errors based on the relatively small size of the lighthouse (modelled to scale?). Also check your projection, what have you got it set to now; inward, outward or closest? If it's outward and the start of the projection is too far in the negative then it'll pick…
i think there's a difference there though. my comment further up was just based on how many jobs i see these days advertised as requiring maya knowledge. also if you work on characters, you are bound to deal with the animation pipeline and that seems universally maya these days. lastly, if you cannot rule out to wanting…
So I have been messing with this a bit more. I got it to work by using an OBJ instead of an FBX. I really do not like that solution since Skeletal Meshes have to be FBX. So I kept digging. Apprently something really odd is happening with 3DS Max (2015) for me. If I take my model, export it as an OBJ, bring it back into…
Yea. SSD is absolutely one of the best investments i made recently. Everything just runs 2-3x faster and all apps launch very fast and as well. I had a Q6600 as well but needed to update recently. I had 8gb ram and frequently I ran into insufficient memory so I had to upgrade that as well. so I got a new CPU, mobo, ram and…
Johny's right. If you're good enough, work will find YOU. However, I think that your portfolio would really have to be super fucking good for that to happen, and getting super fucking good at 3d is easiest to achieve through actual industry work... only my opinion though. Just keep at your 3d, and do as much networking as…
I suppose you are not going to like the obvious answer, which is: depends. But knowing that you're already well versed with modeling, I'd say it might take a day or two to pick up the basics. Maya is I think fairly intuitive, so once you find where different tools are and how they are organized, you will be able to figure…
Yep, its ONE of the reasons I stopped using Xrefs. Just wait until it refuses to update the model and gives you a little X instead, and the only way to clear it is to restart 3dsmax. I'd rather cut my pinkies off then suffer working with Xrefs again... Autodesk spread a rumor around that they fixed and upgraded the Xref…
most of these links can be back tracked to find more tutorials. www.allanmckay.com Allen Mckay is a god among particle effects gurus and lucky for those of us who suck he shares a lot of his knowledge. He covers the basics of particle effects and takes you pretty far in. Paul Hormis www.hyperent.com His videos are great…