So this is really coming along. here are my crits: Skin: looks better in the most recent images but I can't see the face. As of the last images with the face, there was VERY little color variation which made it look like a flat color. Spec was also lacking so her whole face looks very flat and lifeless IMO. Add in some…
Here's an update about the texturing, renders were done in Substance so it's not accurate to what the Marmoset render will look like. After a lot of fine tuning I finally started texturing and really have just blocked in colors and baked maps. I'm going through now and hand painting things more. The fur and eyes are in…
Hi BlinKX10 Yes it is completely intentional, Basically the Theatre Entry Specification of the Challenger 2 is covered in Saab Barracuda Netting, which is comprised of netting on the top layer and padding on the lower layer. Reduced thermal signature and reduces internal heat. I went about trying to model through geometry…
Sure! (Hair is hard to do...) So take a plane, give it a planar UV. Then paint a lock of hair - fur in photoshop (or your preferred paint program) on a new layer (so it's not the background layer). Then take that layer copy it, make it black and white, and adjust the brightness - contrast so that it will be pure white…
1.) Has anyone played with additional cameras at all? I still haven't figured out how to adjust where it faces while looking through it. Please help! EDIT: I'm just going to add on to this post, since no one has responded yet. 2.) Adding terrain materials has been giving me some frustration. When painting layers on the…
Could you possibly detail the process step by step? Im confused as to what colors sets to use. Is it RBG + RGBA or RGB + Alpha set? I used RGB + Alpha (I think) but can't get it to work. The blend layer shows up but not where I paint and enabling Vertex Colors in CryEngine only shows black as the examples I've seen show…
when you have your ambient occlusion texture rendered out i recommend not just putting it through as a multiply layer in photoshop. This adds black to your shadows which tends to make things look dirty (especially if your doing something like skin. Instead in photoshop copy your ambient occlusion and use it as a mask for a…
The archway one is Durham in the UK( durham college), the other city is a made up one based on a place in Seoul and I like the cleaner look. I tend to work on layers. My thinking is that until i am happy with the overall look i hate committing to the extra details. maybe time now for another foliage pass Took me longer…
That just light hitting from a different angle. I don't see a problem. Looks like wood grain to me. I'd send it to where you are making your final render and see if it really is a problem at all. If this is something that will be baked to a normal map go ahead and do that. Details this small aren't something that will show…
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