Nice Creature. I like the extreme muscles, but the Meshflow is not perfect. Also some details like the tail or hair are to low in relation to the chest or ears. The ears are extreme highpoly, for what?
Hi @Gustavo_Elliott Thanks dude for liking it. THis is not a game-ready mesh.Itz just a highpoly and i am planning to print it. And the textured version you are talking is just color applied in Zbrush.
Super useful for highPoly inorganics and it's being used a lot for game models - same way Crazybump is being used for other stuff to enhance details or simulate detail that isn't really there.
So I got a video recorded to show a run through of the track and how all the traps are working. Next step is to start work on the highpoly car. http://vimeo.com/5247205
Your model lacks optimization, you have a lot of edgeloops/vertices that don't do anything. I would recommend looking into highpoly modeling, sub-divisional modeling etc.
"but I hope this response cleared up some misconceptions" I don't think think it was any misconceptions, it's still to highpoly, I just see a lot of excuses in you post.
do you want your low poly mesh to have geometric depth? If its not needed and a plane is good enough then you can just render a front view of the highpoly
CZ Scorpion? Little overscratshed, but the model looks good. If you have a time, create highpoly and bake AO and normal map (the normal/ao generators no create good reason).