@lampekap - I dont really have a special way, but sometimes I do a cloth simulation in studio max to get some basic wrinkles before sculpting. the space dude is pretty much retopod, except for his wrench, cables and tube hookups.
MoP's Mopknit works pretty well too, Passerby linked it here http://www.polycount.com/forum/showpost.php?p=1649497&postcount=13 And if you use 3dsMax Slideknit should work except I can't find any working links, anyone?
the proportions seem ok at first glance, with the exception of the head being extremely thin. the lower legs curvature seem a bit extreme as well and she needs a bit more curve detail on the waist/torso region as seen from the sideview. hope this helps!
Anyone see the crowdfunded trailer yet of Wasteland 3 sometime late last year? I was the one who did the profanity cursing punk in the video except for his face. https://youtu.be/xxYUgRdp0EE And here are some shots Still available for freelance:smile: :)
Looking very good, and very polished. Not much to say except it's awesome. My only critique would be that by putting another statue in the background I feel you made it a bit less unique and thus less impressive Insane job though :smile:
I reckon if you want to make and sell vehicles but cant design them you should get in contact with a designer and pay them a percentage. We all like getting paid for our work and designers and developers are no exception regardless of how successful they are ;)
Maya bakes fine (except for AO perhaps), and baking and rendering are two different things :) What are you trying to render? And what renderer are you using? I dont remember it as being particularly slow, unless the FG and GI were off the charts
yeah i did a test and with all the same settings, except added some shadow blur in mental ray, it took 2 minutes to render a frame that took scanline about 10 minutes.. but in any case, i finished my render :D
That sounds almost exactly like what I do now, except for less focus on animation, more on models/textures. It can be really cool, especially if they let you go out to the sites and climb all over the machines for reference. Enjoy it, and congrats!
Got nothing more to add except chill out. Re-editing and optimising as your project progresses is all part-'n'-parcel of game development, something I've personally only come too realise myself. So go with the flow bro :)