Hello all. I'm a 3D character artist based in the UK currently available for freelance work. Specializing in character art, but also experience as a 3D generalist. Please find more examples of my work at www.3djac.com. If you enjoy my work please contact me via email jc@3djac.com. Thanks!
Rendered in Marmoset. textured in painter, used the smudge brush mainly. block in color smudge it, add another block of color, lighter or darker and smudge that. Basically a Playable character for a rogue-lite game ala risk of rain 2. Lightningthrope: one of the playable characters in Mage-at-arms. A hypochondriac wizard…
More images and stuff here: https://www.artstation.com/artwork/rAYPBe Another day, another character based on the amazing concepts made by Cedric Peyravernay. This time one of the characters from Dishonored 2. I took Cedric's concept for the face but went ahead and made a different costume for her than it was in the game.…
Rockstar Games is looking for an enthusiastic, talented and personable Character Artist to join our Oakville team. This position creates high poly and low poly 3D models for our games. Applicants must be highly motivated and organized, able to work as a part of a team, while also possess the ability to work without…
Position Information Title - Character Animator Type - contract position Starts - immediately Duration - 3+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This Position Create…
Thanks, guys. I appreciate the feedback. It seems like every character I make is better than the last one. I just sometimes get a bit discouraged by some of the insane details I see people coming up with. Sometimes it's so hard to be original, you know? It so common to see characters covered in skulls or dragons, or…
Another progress update for my character Surge. I still need to add wear and tear to the character and finalise the normal map with additional details that have been added but overall i feel its getting there. Below is a render in max and below that is a shot of the character in UT3. Feedback welcomed!
Hi guys! I will like to share my work with you and present Mr. Peachy Mr. Peachy, the easter bunny, i had created this 3d character for the Modern Combat 5 video game (mobile video game) As technical: i used zbrush, 3ds max, ornatrix and redshift for rendering. Also for texturing creation i used substance painter Concept…
hey, first character and first thread!:) i started making it after watching the 3d motive and hai phan's character modelling tutorials(great stuff!).i spent a week or 2 learning anatomy and now im trying to learn new modelling techniques in zbrush. The necrotic armor from guild wars 1! there's something wrong with the…
Hello, So making a low poly character for a medieval game and having trouble with unwrapping it. Actually I'm unsure of even were I start. I have been following this tutorial http://img228.imageshack.us/i/lowpolycharacter.jpg/ but I've not textured often and when they show how to texture they don't go into much detail. So…