Finally got back to 3d modeling again lately. While looking at this old artwork I finally decided to apply some of the feedback I got from you guys mainly the proportions. Didnt redo the armor as that would take a lot of time what with baking and texturing and stuff. I instead reworked the face, old face was quite bad…
@Ashervisalis thanks! Glad you like it, I will keep updating it. Here is week 4 In this week we were focusing on the shader creation of our rocks. I wanted to experiment with the new experimental feature that was released in Unreal Engine 4.19 called Material Layers. We also needed to create rock pile assets to help smooth…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
(i'm posting this on the new page) Howdy polycounters :) Alritghy so I finally hunkered down and started building (what I think) to be a pretty strong setup for the price, and I'm some of you awesome people can chime on in with any tips or suggestions to see if I can round this one up to be a good buy... I want to order…
splines in unreal are very tedious and buggy on a large terrain (4km+) editing a model with like 100k+ triangles in maya can be a pain. you can split it into pieces though and recombine if you have to do it the simplest way i've found is a little tedious but it is fast and simple - i paint a texture mask (like just mask…
Thanks :) I previously thought Blender used generated as default, unless a non-procedural image texture was applied. Although even with these extra nodes, the bald spot remains. Applying an offset using the mapping node does not change the location or strength of the bald spot.
I say ask for raise at $80k/year and quit if they can't pay. Apply for other jobs at $80k/year (about $250 a day) and if you can't get any work at that rate then consider lowering your rate but not less than $50k/year ( would indicate you're skills aren't as valuable as you think, or you are only applying to bum places, or…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
So, not to be a dick but what is being said in here is pretty tame man. It can sound rough but people are being honest to give you a better idea of what is necessary to get into the industry. Fortunately, it does seem like you see what they were pointing out which is good. I remember when I showed my folio to the first…
I've got a couple critiques/ideas. First off, I super dig the black metal that is applied to the grip of this. It's sweet. I also think the base material you've got going on your engraved grip is really solid. I know you said you're still working on it, but I'd certainly love to see this project as a whole progress! I…