Jackablade, if your Maya crashes with an error saying it is crashing your file will be saved out to this folder. If it just disappears with no ram dump or error message then you are screwed. I suggest hitting Ctrl + s every time you hit a milestone in your modeling. C:\Documents and Settings\username\Local Settings\Temp
thanks vig might give this a go tomorrow, yeah crop(canvas size) really shouldnt resample or blur an image at all but when I ran a canvas size action on a folder it blurred all of the images. Your method of doing it with a selection sounds like it might work but really this must be a flaw/bug in photoshop.
ok i did the 3gb switch , but yeah no diference i havent played bioshock yet to see increase in perfomance but will do when i go home. Something weird is that windows sometimes seems to "freeze" for some seconds ( rom 3 to6 ) when i do basic stuff such as creating folders etc.
it seems like the uv tools are in the process of being updated in the latest version of 3Dcoat on the forums http://www.3d-coat.com/forum/index.php?showtopic=3594&st=0 new tools like this one look useful http://www.screencast.com/users/PalSan/folders/Jing/media/6a1b5c8c-3388-4423-b909-a048f089fa09
Hi Lennard, Material baking has not been tested extensively with Substance files, if you can send a description of the problem along with a copy of your scene and related assets to support@marmoset.co we will look into the issue. The easiest way to do this is to go to File -> Export -> Scene Bundle, and then zip up the…
That could work. But i downloaded a game from DarkBasic that has the .X files and it looks great. realistic. The used lightmaps which are included in one of the folders that comes with the game. How would I export lightmaps? also where would I get the Quake 3 tolds and the Exported for ASE? thanks so far.
It's hard to say what the issue could be at this point. If you can send a copy of your scene to support@marmoset.co we will look into it further. Please include a link to this thread when you email and a brief description of the problem. The best way to do this is to go to File -> Export -> Scene Bundle, and zip up the…
Not a pro, but yes, keep anything you think might be useful later. If you got a complicated scene and want to keep it clean, export that as an fbx with a descriptive name in a smartly named folder just for items like that. If the scene isn't huge with tons of stuff, just toss it into a group that can be hidden away until…
It's difficult to tell what the problem could be from the screenshot. If you can send your scene file we'll have a look at it. The easiest way is to go to File -> Export -> Scene bundle, and then zip up the .tbscene and /assets/ folder. Then you can email it to support@marmoset.co - please include a description of the…
Its always a bit risky to explicitly define a path IMO, You can get temp folder location with Mel using this command http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/Commands/internalVar.html Or use python because its better in every way..…