On the topic of "it's better to make your lowpoly airtight for better bakes", quite some time ago I took this CG Society workshop and it's definitely something that was mentioned a few times. I didn't really understand the technicalities behind it at the time (and the trainer has not really been doing any production art…
I am watching those videos : http://pixologic.com/zclassroom/workshop/zbrush-introduction (I watched the 5 first videos but the fact that I still can't navigate at this point is blocking me from continuing) I also watched random videos on youtube explaning how to navigate but I always end up with the same explanations and…
Hey, thats an good argument. Is it posible to use parallax mapping on alpha card grass? I want o get it as realistic as possible without spending to much ressources. I watched a lot of photos and videos with the billboard method but this just looks good as long as u seeing the grass from the right angle otherwise it's…
You're down time, but you're up cash. That gives you some advantages: 1) You can pay people to teach you. A good mentor is worth at least 2 years of self taught practice. Cgtarian, CGMA, Cgsociety all offer great workshops 2) You can buy tools and plugins that speed up your workflow, cut out the tedious technical stuff. 3)…
@Joopson I remember when i first started i kinda jumped around programs alot and formed strong opinions about which one was worse or better. After i took some time to just learn 3D in general, i moved from blender to maya and realized that its all the same with different names for tools and strengths/weaknesses for each.…
This is according to a famous artist I took part in his workshop. He said he usually bill clients in $$$/day. So that leaves some room to wiggle and add more when clients want fixes or changes. To a lesser extend he'd charge per-item too and that way he'd get paid equally whether he spent 2 days or 3 weeks to finish that…
Nice article Ben. Yeah I should have clarified, I don't use peoples code as the only source of learning but look at the documentation and help like constantly (Sort of offtopic but whats with all these companies moving their documentation online, sucks trying to code and not being able to check) Agree with the site, well…
Oh wow I haven't posted here in a while. Well, during my time away I leveled up a bit. I had the pleasure of being a part of Gilberto Magno's 3D Character for Games workshop. http://gilbertomagno.com/ws-games-en/ This was a really fun project to work on to improve my skills and get some industry level feedback. Hope you…
I'd love to play some dotes with fellow polycounters, so count me in! I can play on any american server, that being US and South America, but if possible I'd narrow it down to US East and Brazil (US West is very finicky on my end). My timezone is UTC/GMT -3. In short, servers are US East/Brazil and the timezone is Sao…
I think it's a great idea, it always makes me smile when I open up a thread of awesome art, then scroll down and see a breakdown of how it was done. Doesn't need to be a 50-step tutorial, or a three week intensive workshop, just a few progress shots is enough for me! Although I do see why people don't do it. Usually if…