So im new to maxscript (grand total of 3days :poly124:) and i decided to throw myself in the deep end by making an autorigger. So far its been pretty simple, used some functions to make a dummy rig that can be adjusted and add bones that align to them etc. but now i want to make twist links. So what i want to be able to do…
Nice blockout @nurichez. I think from some angles the shape could be tweaked slightly to support the conical look and flow of the design (red). To make it look even more cartoony/ expressive, some lines could be pushed past the original blueprints (yellow), so they're less straight horizontal/ vertical. Personally, would…
Then as others have said, it's both a useful compositional technique and a way of chunking your scene, i.e. finding elements that repeat, are unique and could help prefab your scene. Our concept artists will create (or use existing) blockouts and overdraw them to visualise the scene. Without game play messing things up,…
Posting on the link below will get you better results. Freelance Job Postings Companies or individuals looking to hire game artists for compensated freelance work.
Hello! Im trying to start making regular posts and such on here but wanted to ask about image posting stuff...What image hosting sites do u like to use? I host some images on my blog..but there is a max image size limit on that so was wondering if something like...photobucket works well? any info would be great, thank u!.
Hey Guys, this is my first post !I'm a student at Gnomon,i met a bunch of you at the meetup last week and was convinced to finally post what's taking up my time. I'm actually working on a few things right now but this is probably what im enjoying the most. the concept was done by http://waterlon.cghub.com This is the…
This is awesome Stromberg! The progress is coming along nicely. A couple of things that stood out for me with the most recent update are: The forward most, metal sign; The texture looks odd, it doesnt seem like the metal could physically fit together like that, IDK. Something just seems off. I like the idea, but the more…
Post whatever manner of art you want, just try to do it in the appropriate section. Polycount's origins are in game related art and a large portion of the art posted has that focus in mind, but I think I can safely say nobody is going to get after you for posting other work. The 2D section for example is full of art that…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
I wouldn't call this a revolver. That said, it looks pretty cool. I think you need to put on the sights, and the hammer on the back. The part above the handle looks plain, and that the part you would see most if this for a fps like most guns are. *Sorry should read the post before mine before posting :) . Just woke up.