I reshaped her head slightly and realised she's way too tall for what I wanted her to be. She was meant to be only 6 heads tall and her hops area didn't look right... sooo.... transpose tool in Zbrush is so confusing... but I did manage to shorten her a bit and I think it looks better now :) the image on the left is from…
Hey Polycount! I’m available for *paid* freelance work as a concept artist/illustrator and wanted to put myself out there. I’ve been freelancing for over 4 years and have worked on projects ranging from games to comics and websites. My focus areas are: * Creature design (I love bringing weird and unique creatures to life)…
Orianna as a wooden toy. Read her story and it touched my heart. I suppose the twist on it this time is that her father was a master wood craftsman instead, and used various bits of wood to try to save his daughter. Ultimately, she gives her own heart to him and replaces it with a wooden heart. I'd like to add a string on…
Got some time to work on her again! Gave her hands some much needed attention, started to block in her final hair, flipped her pants around for a more asymmetrical look, and got her boots blocked out.
Chiffy has really good points. I'd also recommend tilting her head slightly to her left (viewer's right). This will get you a nice 'S' dynamic to her pose from the top of her head to her left leg.
Apologies in advance if I'm doing anything wrong-- I'm still pretty unfamiliar with this site! I've been working on this on and off for a few weeks now. I'm quite proud of it so far. I absolutely ADORE Samus and I've been planning to make this for a very long time. Maintaining the bulk of her suit was a priority, in her…
Hello again. I'm reviving this thread because I'm stuck. I went with C# and it's pretty easy to get the hang of, but I just can't figure out how to replace the windows default color picker. I guess I need to listen for the opening of the default color picker and hook into/hijack that somehow?, but I don't even know what to…
Iciban - I didn't use zBrush on the first few assets including the teleporter, but I did on my current one, though I overdid it. For the low poly I save out the mesh before I add control edges and small details so I can go back to it later and optimize that rather than my finished high poly. However, this does require me…
Regarding the gloss/roughness value sliders. I'm all for a correct workflow but there is still a need to preserve some level of backwards compatibility regarding textures that are non PBR compliant. At least there should be a fallback mode for TB1 scenes so people are not forced to retexture already finished scenes rather…
@GeorgeCrudo yes he is suppose to have a disfigurement, here is a image of the character i am sculpting: http://comicmegastore.com/images/dc-misc/jonah-hex-comic-56.jpg he is one of my favourite fdc characters and would eba great learning curve for me, if you would like a close up i don't mind doing it! be cool ot have any…