I believe the reason the gloss maps are different per engine is the render engineer uses different values for what a grey pixel is. He needs to set a baseline on the game so the shader knows how bright medium grey pixels are, then you can tune the shader in game if you're lucky and modulate the gloss map from it's min and…
sometimes even if it looks fine in renders it may look glitchy when in-game what cholden said is true, different engines handle the normals differently. some engines do not allow normalmaps to be mirrored, which is why some engines for the artists to make each polygon uwv unique. it happened to me in my project (mirrored…
Problem with id is that they always have great ideas, and are usually very ahead of the curve technically and artistically, but by the time they actually release their games and related sdk it's usually very late and the technology has moved forward. They've been talking about mega-textures for 6 years now, and only…
Im with *breakneck* on the enviroment matter, its hard to sell yourself with the enviroment work that you have right now. But the characters you have does add to the detail that you have done some professional work. I would definetly wait with the enviroment part before I would seek work, you know, we are living in hard…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Hey, I'm not an environment artist, but I do make hair cards which follow a very similar pipeline. You're right that the reason you would want to follow the shape of the leaves is to avoid too many overlapping transparent pixels but as engines have advanced, the amount that this improves optimisation is negligible and so…
Hey Everyone, Just a 3D Environment Ive been working on This Level is based on the theme of Greek Mythology My Level is based around the God Poseidon (God of the Sea) This Room based on Poseidon is one of five that makes up an Environment of the Gods that lead from the underworld (Hades) to the almighty Zeus Team has…
Hey all, I'm currently trying to wrap my head around some AO-related strangeness. Any insight would be appreciated. The situation is that I'm using an engine resolution mesh (8k tris, ample geometry) with a nice high-res normal map applied to bake an ambient occlusion map. The strangeness occurs in the outputted AO map;…
The World Building Media Lab at the USC School of Cinematic Arts, lead by Professor Alex McDowell, is engaged in completing a high profile multiplayer augmented reality experience and public demo where users can engage in a shared immersive experience of fantastical flying creatures. Unity engine experience is a huge plus!…
WayForward is seeking an experienced Technical Artist to work across multiple projects, with multiple game engines. In addition to having good 3d art skills, applicants should also be proficient at designing and trouble shooting art pipelines, and should have a good amount of experience working with modern 3d game engines.…