It would be nice if you can put more highlight on the World of Warcraft house, to really pop up the contrast and sell the texture. For the moment, the wood looks a bit flat. Continue your great works! :D
Your maps are wasting a lot of space. It looks like you auto-packed your UVs. I'd go ahead and first make sure you are using as much space as possible, then continue to work on the maps.
thanks guys fixed and updated a few stuff 1. body proportions and shape, 2. done the headband and updated the colors of the textures and specular variations I think I'm done and ready to continue the project that was on hold :)
Alright, I just decided to continue modelling what i was working on and somehow it worked as per normal after I when back to that specific piece of geometry to cut it. Maybe I'll try replicate the problem...
Nevermind my lighting critique, I wish I had just touched on your lack of subject matter and saved the lighting comments for a later time. I'd honestly focus on.. a focus, heh, before continuing.
Hey no problem LS, I can often misread people too, generally though, on this subject, which I continue to read up on, I'm simply curious as to what other people's world views are. r.
This is the first time that I check this topic and guy, I love your work ! You must continue to make this Porco Rosso running on my DS :D I think that I will make a try too!
if I drag and drop it does work in x64, can atleast continue with it now. Still find it f-ed up my dialog boxes dont appear in x32 and in 2010 x32 Thanks for the tip Revel ;)
It'll be a long road of hard work and sacrifice if you really want to do it. I would suggest reading this thread if you're thinking about continuing on with college (or not for that matter). http://boards.polycount.net/showthread.php?t=64763
Thanks for the links flaagan they are usefull, i hope the wiki one continues to grow. Yes the non red ones are available, but i am sure that there were some other ones there, how can they be so crewl .