Im guessing the left is 4k, but given the fact its a 1080 render, chances are you would never be able to see the difference as it is pixel bound by the resolution anyways. Im also looking at it on a phone screen. Even on a 4k 75 inch tv, chances are even a fps game asset like this that the player interacted with right up…
Thanks Nostradamus for the input! I placed those graphics in to understand the nuts and bolts of construct 2 (how behaviors, functions act and how they corresponding with mouse clicks,keyboard clicks) I have a few notes on gameplay and will test them out soon and if fun, will integrate it. As of right now I want to get the…
It's UDKGame having different dimensions (and low FOV). Just change default/PIE gametype to UTGame in World Properties. For future reference, if you insist on using your own scale instead of either defaults: With some very basic scripting (assuming you know the bare basics of UScript), you can change the player's size.…
Hell ya! Glad you're excited about it slipsius! The companion question has come up several times. Our lead designer has answered that on our website forum and I'll reiterate what he's said: The Kickstarter companions are more pets than the fully functional versions. We have other types of Golems that you discover later on…
Well, at long last, this project is coming to an end. I have created a lab area that the player starts in, which helps explain why all of the surface roads are blocked. This is what the player sees on loading the map: And here are some other views of the inside of the lab entrance/exit: It looks like I forgot to take some…
Reminds me of Kilingfloor a bit. I would personally try playing around a bit with some fog and lighting to try and seperate your planes out more, creating some more depth. if I look at your first image it's all a bit same-ish and it all blends together a bit. Use light and atmpospheric perspective to create depth and guide…
It does, but not exactly like you're thinking. The game has special shadow moves that the characters can perform, which are like powered up versions of special attacks. Basically when a player performs a shadow move the gamestate freezes for about 1 second, during that one second, a VFX will play on the player performing…
Watch out for that texture stretching under the roof. Especially because that is the part the player will see more. I always catch myself checking my buildings from the top down only and I will mistakenly spend too much time making the top of a building look good. Don't do what I do, be better than me :) ha ha. Take some…
Good luck in your studies! Learn much, and be a good team player. Do what you can to always strive to improve. I currently work at a university and one thing I see with our 2d/3d students is that they work hard to get in here, however when they are here they forget to work to improve, and then feel like the university did…
of course, I basically borrowed the code from some of the other hats and filled in a few blanks. I can't remember which one this is from - but I've tried a few different ones with the same result. "VertexlitGeneric"{ "$baseTexture" "models\player\items\engineer/kepi" "$bumpmap" "models\effects\flat_normal" "$detail"…