the initial script works perfectly for me, it would be possible to add a material id to each udim, it would be perfect to have everything automatically in a multimaterial?
Thanks guys, these are helpful. I'll start with Unity, and try Anarchy next. I have a feeling Unity will suffice though, assuming Unity can handle high polycounts.
@Tobbo Any Feedback is good feedback so thanks for sharing your thoughts. As for the Tutorial Series for both UDK & Unity I did 50 Different Posts for UDK back at the start of 2013 & 15 Unity in the 2nd Half of 2013 far before I even had enough art to make up a Portfolio. The Main reason I created them was to Learn UDK &…
Jerry: Thanks man. Well I have done a little more research on the topic and if I want the programmer to work straight with the sdk, then yes he will need to know objective C (the language they use). However, if I use unity 3d with iPhone basic, all the programmer needs to know is javascript really (or they can use C# or…
Brandoom: Yep it's all done in Unity, I lay out the levels in Maya though and then in Unity I have a script that replaces the maya meshes with prefab objects I've setup in Unity with all the colliders and things on. A couple of people have commented about the blood - I want it to be a cartoony game but at the same time I…
Hello everyone! I need to move the environment from unity 2017 to UE. If you know the engine and are ready to make money, then write me an email - gamewarming@gmail.com scene on unity - https://polycount.com/discussion/209046/unity-2017-mountain-lake-valley
Hey everyone 👋 I'm Gal, a 3D character artist and asset builder with experience in stylized modeling, concept sketching, and building optimized game-ready assets for real-time engines like Unity & Unreal. 💡 While I work independently, I also lead small-scale teams remotely when needed – so I can either jump in as a…
Hi, I need to model a 6 feet tall that will be exported to Unity. I heard unity has some specific scale to take into account. Is that just an export/import issue? Can I model my character at exactly 6 feet in 3dsmax and it will be ok once in Unity? Thanks
You can use it when you put the script in a .mel file in your maya\2024\prefs\scripts directory. And you can launch it with the Mel command: switchCam 1 The error I am getting: // Warning: float $minAngle = `angle $wupv <<1,0,0>>`; // Warning: Line 118.45 : Redeclaration of variable "$minAngle" shadows previous declaration…