Okay you made me do it! I think this is what seemed odd to me. Looking a the topology you have on the arms made my brain think that the elbow is twisted in two planes instead of one. And since most of your pics showed no straight view of the arms it enhanced the feeling (except on the 3/4 back view). When taking that one…
[ QUOTE ] I figured that. Ive messed very little with parralax mapping and I've noticed swimming on stationary objects as well. Do you think its worth using cause I could imagine it requires more power than just normal mapping? [/ QUOTE ] well, my latest level uses it very heavely, almost the entire level uses it, but then…
thos rabbit holes are totally awsome, give 3d developers a physical medium to display their work. there's also this as well. practical application works in the same way as the rabbit holes do but on your telly! ye-uh, http://blog.wired.com/gadgets/2008/10/philips-3d-hdtv.html…
Hi Friends I made this Farm Boy Cartoon Style character in my free time for fun. I did modeling, Rigging and Rendering (Arnold ) in Maya, and So good experience in Substance painter for Texturing details. for final render image composition I used Photoshop. ARTSTATION - https://www.artstation.com/tejash Rigging demo of…
Overall, a good start. The feet should be longer; in the concept, they are as long as the calf, with most of the additional length in the toes. The ears also seem shorter than the concept, although it is a bit tough to tell from the views you have given. When working from a concept, it often helps to match the pose and…
Post wires next time to get a better critique! You might want to soften up some of your edges so that when they bake you get a nice soft edge that can be viewed from a distance (a bayonet is pretty small, like 6 times shorter than the rifle it could be attached to right?) Try zooming your viewport out to visualise how big…
Hey, thanks Toph! I definitely didn't get a chance to see this before I continued since I've been a hermit lately trying to catch up in school, but I'll definitely give my sculpt those additions. For now just showing off some long due process shots. If you'd just like to view the model and ignore the rest of this post, you…
Great job Gavin ;) I totally agree with Add3r on having just stylized art up there. If that's what you want to do and want to be then embrace it as you are! As for the website layout, I think you should go with the vertical type. I had no idea how to find your spec sheets with wireframe and textures until I just started to…
Looking great guys! :) As for the pipeline : I'd personally go with the first one. a.k.a create a few BIG textures (next-gen *yo*) with a bunch of interesting hand-painted materials variations (note the "s" at the end. If you are working with 2 to 4k maps, you can totally afford to have more than ONE SINGLE plank of wood)…
Some thumbnails I'm considering - What I'm thinking so far: A - Looking up at Elise, putting her in a dominant position. The viewer might be a victim, already cocooned, as she bring a spiderling to the feast. Close to the frame other cocooned victims are already feasted on by spiderlings. The background is an expansive…