Maybe it's just me, but my eyes are constantly drawn to the harsh texture of the roof. The scene overall has a softer "blocky" feel to it, except for that part. It's hard not to focus on it. Seems a bit harsh/pointy and a bit too perfectly tiled. My 2cents. awesome stuff though.
A belt - possibly a length of rope - would work well here. The trousers can be fairly loose except where they are gathered by the belt, leaving some bunching around the belt. Tattered or frayed cloth on the pants, and possibly a patch or two, would also add visual interest.
Good idea. Added a button "Too Big". Which does nothing except lets someone know their post is too large. Is this something you all want? Reply with your thoughts. Edit: We tried a "Too Big" button, but discarded the idea, info here.
so!! i tried to fix what was mentioned pluus added a couple more details. mostly all the pieces are there now except the chains and a knife that i have to model. and more details of course !! thanks for any c&C :D Uploaded with ImageShack.us Uploaded with ImageShack.us
Thanks Darkleopard! I'm trying to make all work (except sketches and experiments) portfolio quality. Blocking out values for a new piece before I have to go in for work. Scene from one of my favorite games. Pulling out all the stops on this one.
Unreal has blueprints for scripting anything without a single line of code. its node based, the learning curve is great in my opinion. I can't code either, except for a little hlsl, but I made many game prototypes and tools using blueprints in Unreal.
still working. nothing is fully detailed yet, except maybe the hat. i know the coat looks weird towards the bottom. im going to have a rope wrapped around him, so that will be covered. any ideas on how to make a rope around his waist?
Your scenes could use a lot more mood. Use some color and more dynamic lighting to punch them up. They are looking a little bland. Other than that it's looking good. The beach scene is nice except for the grass. It's looking a little plastic. Good job!
@bounchfx @Bek @o0Ampy0o @jStins @Chimp @Amsterdam Hilton Hotel Really great replies and insight! I understand now that it really does just come down to communication, introspection and a bit of risk taking. Except this one. You take that shit back right now
Playing and finishing Demon's souls would remove the thought of Dark Souls being unfinished, Since nothing really was changed in Dark Souls from Demons Souls except for exploration. In both games your thrown out in the world to suffer learning the ropes on your own