MatKill v1 A little script I wrote to control materials and wire colors. I got the idea after reading one of Ricks posts (can't find it now). I'm sure I'm not the first jr script writer to think of this... Heres a break down of each button. Reset Editor: Resets the material editor slots (does not remove materials from…
Last couple of weeks I was working on this scene. All the modeling is done in Modo ( base body is done in MakeHuman ), from highpoly to game ready lowpoly models. Baked normal map, ambient occlusion and id map in Modo by using the rounded shader, cage and exploded mesh. A whole scene is modeled in a modular system, there…
Well bollocks. Non-griping, actual thought out response: how does the modular approach balance with keeping the number of polys in a scene low, for a game setting? Is it more a matter of minimizing poly-count for a modular block, and then the fact that the block's simply being instanced means that the engine only has to…
Howdy Howdy, So I began the block out stage for texturing, with the basic colors layed out for the general direction that I want to go in. Lighting 1 Lighting 2 More lighting I recently got a hold of the substance painter and designer pack and I will be using that this weekend to texture my meshes that I currently have in…
Right, I think you have some solid geometry and it looks good. Currently it just seems like a nice subway station, but there isn't really anything to make the scene stand out. You appear to have a couple blood splatters on the walls, but no real reasoning behind them - what's the story of this place? Who usually comes…
I'm having the same problem. Based on my experience I'm assuming the lightmass specular is not only based on channel 0 UVs, but also takes place in UV space, meaning that the only way you'll ever get decent lightmass specular is if all of the UVs in channel 0 are facing the "right" way (and even then I don't know if the…
Thanks again aesir Yes, I'll put it into bullet points of course. Animation would be required yes so I'll edit the original post. You can retrieve the actual player models from the game directory as far as I know. Scene 1 (Not in a game map) - Small Square room with a closed door on one end - Rectangular table, capable of…
You should have gone for 3 years, cause you need WAYYYYYYYYYYYy more work. A scene with a tank and annoying music will not land you a good spot anytime soon. I have no idea what you want to be, even when you described it. You showed a tank, and then a tank moveing through the scene? Ok, sooo, what do you want to be? A 3D…
Weop, first of all I can't wait to see what this will look like in the coming weeks, and so far I like your general direction man, are you planning on having this as a more colourful scene, or more so a darker atmosphere (ruins as you had said). I could see using some cool plant life in this, that could bring some colour…
I liked it. I'm glad they took Bond in this direction. It was good to see Bond get his hands dirty but still be Bond. I blame the popularity of televised poker for the painfully long poker scene. Hopefully on the "directors cut" DVD they will "cut" the poker scene down. Why does televised poker captivate so many people?…